![]() “But when you add micro-transactions to the equation, you get that slot machine effect in a much more literal way. “Even the original creators of Diablo have compared the game to a slot machine,” says Polygon senior games editor Maddy Myers. One streamer spent more than $15,000 in an effort to obtain just one of the game’s most desirable items. ![]() Though the game can be downloaded for free, users can pay to improve their odds of scoring valuable loot. The Netherlands and Belgium have gone so far as to ban the newest iteration of the game entirely, released earlier this month, for allegedly exploiting players to keep them hooked and spending money. But now, many are rallying against the latest title, Diablo: Immortal. The reason ‘Diablo’ was such a huge hit was because of ,” says Householder.Diablo fans have battled demonic legions and plundered rare treasures since the original game hit shelves in 1996. " “They probably looked at the Game Boy and said it’s not connected to the internet, How are we going to make money off of that? There were no mobile games that were connected to the web. They’re like nope, sorry, we’re going to cancel that,” says Morin. ![]() Oh yeah, I’m working on this Game Boy game! … They had no idea. “Blizzard South came in and they were asking what everybody was working on. "With new ownership, those from Blizzard South/Vivendi didn’t share in Morin’s Game Boy enthusiasm, potentially because no one informed them of the project. “Making a game on Nintendo back then, you’re profit margin wasn’t very high because you have to pay a lot for cartridges and a lot to Nintendo,” says Morin. “Morin referenced Blizzard’s stance on “hyper-profitability,” a method of producing a handful of games designed to draw in long term profits. " 'Diablo Junior’: Inside Short Lived ‘Pokemon’-inspired, Pre-‘Diablo Immortal’ Mobile Game"
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